Destiny 2 How Many Characters Can You Create

2018 video game

Soulcalibur VI
Soulcalibur VI cover art.jpg

Encompass art featuring Mitsurugi and Geralt of Rivia

Developer(s) Bandai Namco Studios
Dimps Corporation
Publisher(s) Bandai Namco Entertainment
Director(s) Yoshinori Takahashi
Producer(s)
  • Michinori Ozawa
  • Motohiro Okubo
Designer(s)
  • Tomofumi Oosaka
  • Takashi Yoshida
Programmer(s) Masanori Ota
Creative person(s) Takuji Kawano
Hiroaki Hashimoto
Writer(s) Sohei Kamada
Composer(s) Junichi Nakatsuru
Series Soulcalibur
Engine Unreal Engine 4
Platform(s)
  • Microsoft Windows
  • PlayStation 4
  • Xbox Ane
Release October xix, 2018
Genre(s) Fighting
Way(s) Unmarried-histrion, multiplayer

Soulcalibur VI is a fighting game adult by Bandai Namco Studios and published past Bandai Namco Entertainment for the PlayStation 4, Xbox One, and Microsoft Windows in 2018. It is the seventh principal installment in the Soulcalibur series.

Gameplay [edit]

Post-obit the tradition of prior installments of the Soulcalibur series, Soulcalibur Vi 'southward gameplay involves ii weapons-wielding combatants battling against ane another using a 3D system. The game kept many of the familiar gameplay elements including viii-Way Run, Guard Affect, and graphic symbol cosmos, merely adds to the traditional formula past introducing new mechanics such equally Reversal Edge and the newly revamped Soul Accuse.[1] The Reversal Border allows players to defend against an oncoming attack and quickly strike back, aslope a slow-motion effect, enabling more than defensive options for the players.

Characters [edit]

Soulcalibur VI contains a base roster consisting of 21 fighters. Additional characters are added through DLC subsequently the game's launch. In that location are also 100 slots for custom characters.[2] New characters introduced in Soulcalibur 6 are marked in italics.

  • 2B (YoRHa No. ii Type B) [3] a b1
  • Amy Sorel[4] b1
  • Astaroth[5]
  • Azwel [6]
  • Cassandra Alexandra[vii] b1
  • Cervantes de Leon[8]
  • Geralt of Rivia [9] a
  • Grøh [10]
  • Haohmaru [11] a b2
  • Hildegard von Krone[12] b2
  • Hwang Seong-gyeong[xiii] b2
  • Inferno[14] c
  • Ivy Valentine[xv]
  • Kilik[10]
  • Maxi[16]
  • Heishiro Mitsurugi[17]
  • Nightmare[10]
  • Raphael Sorel[18]
  • Seong Mi-na[5]
  • Setsuka[19] b2
  • Siegfried Schtauffen[20]
  • Sophitia Alexandra[17]
  • Taki[21]
  • Talim[22]
  • Tira[23] b1
  • Voldo[24]
  • Chai Xianghua[x]
  • Yoshimitsu[25]
  • Zasalamel[26]

Notes [edit]

^a Guest graphic symbol. DLC Guests are not part of the game'southward storyline
^b Downloadable content (number denotes the flavor in which the respective character is a dlc)
^c Unlockable, banned from online matches and official tournaments

Plot [edit]

Soulcalibur VI serves every bit a sequel and a reboot to the series, taking place during the 16th century to revisit the events of the first Soulcalibur game/2nd Soul serial game entry to "uncover hidden truths".[27] [28] It takes place after the events of Soulcalibur Five (which is during the Soul Chronicles of Cassandra, Amy and Zasalamel'south stories) where Cassandra from the original timeline tells her past self nearly the grim future of the Alexandra family, Amy's original futurity-self is revealed to exist Viola, and Zasalamel receives a vision from his hereafter self that causes him to abandon his program to seek death and determine to lead humanity to a brighter hereafter.

The plot of Soulcalibur Six begins from a remake of the second Soul game entry, taking identify from 1583 to 1590. In addition, the story is divided into ii split modes. The Soul Chronicle is the main plot of the story, concerning the main characters and the firsthand threat of Nightmare. In this mode, the story is told like to a visual novel with illustrated, voiced cut scenes telling the plot and are broken upwardly past matches acting as significant battles in-story. The first main story is centered around the character of Kilik every bit he ventures out to confront the Soul Border and Nightmare and takes place mostly in Europe. In addition, every grapheme is also given an individual story line detailing their backstories or serving as side stories to the main plot, i of the characters' story timeline chapters takes place after the starting time main story, a year before the events of the original trilogy.

The second story mode, named the Libra of Soul, takes place before long subsequently the Evil Seed event of 1583 wherein Siegfried acquired the Soul Edge and became Nightmare. In this mode, the player creates a custom character that serves as the protagonist. Mostly centered in Asia, the player must go through a journeying to prevent Azwel from recreating the Evil Seed all the while dealing with their own malfestation. This runs concurrently with the main plot in the Soul Relate and on occasion the player character will meet other characters from the primary story.

Libra of Soul [edit]

Note: due to the number of in-game side missions, this is solely based on the linear story

In 1584, nigh a twelvemonth later the Evil Seed ravaged the world, the hero (dubbed the Conduit) awakens from a vehement nightmare involving Soul Edge and a mysterious realm. Zasalamel appears before them and explains that the energy of the Evil Seed has linked their soul to the realm, Astral Anarchy, and unless they absorb the energy from astral fissures that have been appearing as of late, their soul volition be shredded from the pressure, resulting in their decease. Zasalamel then trains the Conduit on how to blot the energy of the fissures and gives them a special calibration called the Libra of Soul.

After closing several fissures with the help of Maxi and Mitsurugi, the Conduit is approached by Groh, Dion, and Natalie, members of the mysterious Aval Organization tasked with hunting downwards rogue Aval scientist Azwel and his cult-like followers, the Qualifiers. Knowing only that Azwel has taken an involvement in the astral fissures as well every bit the circumstances behind the Evil Seed, Groh conscripts the Conduit into their group as they're the only ane capable of closing the fissures. However, Azwel manages to gain the free energy of the fissures and reveals his intention to create a like Evil Seed event he calls the "Ultimate Seed" in order to protect humanity from its own self subversive tendencies. Groh, who was partially corrupted by Soul Edge'southward evil due to Azwel's meddling, gives in to the evil and tackles Azwel off a cliff to no avail.

Knowing only that Azwel intends to use Nightmare's former base at Ostrheinsburgh Castle, the Conduit seeks out Zasalamel to figure out what to do. Zasalamel informs the Conduit that, even though their assimilation of the fissures has made them stronger and stopped Astral Chaos' chancy effect on them, but Soul Edge and Soul Calibur have the power to stop Azwel, but both have been sealed away inside Astral Chaos and the Conduit needs to draw upon their power through combat with people connected to the blades (Kilik, Xianghua, and Siegfried for Soul Calibur and Taki, Sophitia, and Cervantes de Leon for Soul Edge). Once they gather plenty strength, the Conduit confronts Azwel and, despite Azwel'southward attempts to employ them every bit the last piece of the Ultimate Seed, kills him.

Even so, before they can rest, the Conduit is contacted by the Aval Organization and informed that Groh survived his see with Azwel only must be killed due to his malfestation. After tracking him to Scandinavia, the Conduit in one case over again draws on the Soul swords to confront him.

The ending of Libra of Souls is based on the actor's alignment during the game. Should it be aligned toward darkness, the Conduit draws on Soul Edge and strikes downward Groh before burial him. Should it marshal toward the low-cal, the Conduit will draw on Soul Calibur and purge Groh of his malfestation, who so continues his piece of work with the Aval Organization from a distance.

Development and release [edit]

Soulcalibur VI was announced during The Game Awards 2017.[29] Development on the game began over 3 years earlier.[30] Producer Motohiro Okubo chosen the game a celebration of the franchise'south 20th anniversary.[31] [32] Bandai Namco focused more on story elements than in the previous games in the series.[33] [34] It runs on Unreal Engine 4 similar Bandai Namco's previous fighting game, Tekken vii. According to Okubo, the title's code name was "Luxor" due to the team'south intentions on making the game feel brighter like it was in the first Soulcalibur. Additional mechanics were introduced to help players with the game'south learning bend.[32]

The game was released for PlayStation 4, Xbox I, and Windows on October nineteen, 2018.[35] Its Collectors Edition came with an art book, a soundtrack, a Sophitia statue, and a metal case.[36] A serial of season passes for the game each include four boosted characters and more than items for character customization.[37]

Reception [edit]

Soulcalibur VI was well received. Game Informer and EGM both praised the story modes.[43] [42] VideoGamer.com praised the environments,[47] while Destructoid praised the music and the character roster.[41] Game Revolution reviewer opined it was "one of the about enjoyable fighting games I've ever played."[44] IGN summarised it: "The new mechanics add new layers of strategy and listen games while the ane-two punch of Libra of Soul and Soul Chronicle will provide hours upon hours of fantastic unmarried-player content."[46] 4Players praised the netcode,[48] while HobbyConsolas praised the character creation.[49] GameSpot's Tamoor Hussain said it was "both intuitive and deep".[45] [51] Dead or Alive half-dozen managing director and producer Yohei Shimbori commented he could non sympathize why his series is being criticized so much for the fan service content while Soulcalibur VI "tin can do it and doesn't go a beating over it."[52]

Sales [edit]

The game reached number 5 in the UK sales chart.[53] In Japan, it sold 24,049 copies inside its first calendar week on auction, reaching number iii.[54] It reached number 8 in Australia and number 7 in New Zealand.[55] In the US, it was the eighth about downloaded game of October on the PlayStation Store. Sales were reported to be upward from Soulcalibur 5 and compared to Soulcalibur 3, Soulcalibur and Soul Blade, but still lower than Soulcalibur II and Soulcalibur 4.[56] In 2019, Namco reported the launch equally "successful".[57] As of July 2021, the game has sold over 2 million copies worldwide.[58]

Accolades [edit]

Year Award Category Result
2018 Game Critics Awards Best Fighting Game Nominated[59]
The Game Awards 2018 Nominated[60]
Gamers' Choice Awards Fan Favorite Fighting Game Nominated[61]
Titanium Awards All-time Fighting Game Nominated[62]
2019 New York Game Awards Raging Bull Honour for Best Fighting Game Nominated[63]
D.I.C.E. Awards Fighting Game of the Year Nominated[64]
NAVGTR Awards Franchise, Fighting Game Nominated[65]
SXSW Gaming Awards Near Promising New eSports Game Nominated[66]

References [edit]

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External links [edit]

  • Official website Edit this at Wikidata
  • Soulcalibur VI at MobyGames

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Source: https://en.wikipedia.org/wiki/Soulcalibur_VI

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